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	<title>PARSEC &#187; Eshi Otawara</title>
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		<title>PARSEC &#187; Eshi Otawara</title>
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		<title>PARSEC is listening&#8230;</title>
		<link>http://parsec.wordpress.com/2008/01/21/parsec-is-listening/</link>
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		<pubDate>Mon, 21 Jan 2008 23:49:06 +0000</pubDate>
		<dc:creator>dizzybanjo</dc:creator>
				<category><![CDATA[PARSEC]]></category>
		<category><![CDATA[Bettina Tizzy]]></category>
		<category><![CDATA[Chase Marellan]]></category>
		<category><![CDATA[Dizzy Banjo]]></category>
		<category><![CDATA[Eshi Otawara]]></category>
		<category><![CDATA[Hamlet Au]]></category>
		<category><![CDATA[New World Notes]]></category>
		<category><![CDATA[NPIRL]]></category>

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The initial response to PARSEC has been quite overwhelming. A number of blogs and media outlets have already interviewed the team, with many more interviews due to happen soon. Here are some of them :
Hamlet Au&#8217;s &#8220;New World Notes&#8221; broke the story with a superb article that really sums up the PARSEC experience, the process [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=parsec.wordpress.com&blog=2529937&post=6&subd=parsec&ref=&feed=1" />]]></description>
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<p>The initial response to PARSEC has been quite overwhelming. A number of blogs and media outlets have already interviewed the team, with many more interviews due to happen soon. Here are some of them :</p>
<p>Hamlet Au&#8217;s &#8220;<a href="http://nwn.blogs.com/" target="_blank">New World Notes</a>&#8221; broke the story with a superb article that really sums up the PARSEC experience, the process of how we created the project and some of its potential ramifications. Thanks so much to the wonderful <a href="http://npirl.blogspot.com/" target="_blank">Bettina Tizzy of NPIRL</a> for making this interview possible.</p>
<p><a href="http://nwn.blogs.com/nwn/2008/01/speaking-in-lig.html#more" target="_blank">http://nwn.blogs.com/nwn/2008/01/speaking-in-lig.html#more</a></p>
<p>Thanks also to Bettina for her kind help, assistance and encouragement during the testing phases of PARSEC. Many thanks are also due to the members of NPIRL, for helping us through the tougher times of playtesting where things didn&#8217;t always go as planned !</p>
<p>NMC Campus observer posted a great article here :</p>
<p><a href="http://sl.nmc.org/2008/01/21/parsec/" target="_blank">http://sl.nmc.org/2008/01/21/parsec/</a></p>
<p>Some of the other great posts include :</p>
<p><a href="http://www.calebbooker.com/blog/2008/01/18/parsec/" target="_blank">http://www.calebbooker.com/blog/2008/01/18/parsec/ </a></p>
<p><a href="http://malburns.wordpress.com/2008/01/20/parsec-opens/" target="_blank">http://malburns.wordpress.com/2008/01/20/parsec-opens/</a></p>
<p><a href="http://sintixerr.wordpress.com/2008/01/21/parsec-art-music-voice-combine-in-an-interactive-exhibit/" target="_blank">http://sintixerr.wordpress.com/2008/01/21/parsec-art-music-voice-combine-in-an-interactive-exhibit/</a></p>
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		<title>PARSEC RELEASED</title>
		<link>http://parsec.wordpress.com/2008/01/21/parsec-released/</link>
		<comments>http://parsec.wordpress.com/2008/01/21/parsec-released/#comments</comments>
		<pubDate>Mon, 21 Jan 2008 23:31:10 +0000</pubDate>
		<dc:creator>dizzybanjo</dc:creator>
				<category><![CDATA[PARSEC]]></category>
		<category><![CDATA[Adam Ramona]]></category>
		<category><![CDATA[Chance Abattoir]]></category>
		<category><![CDATA[Chase Marellan]]></category>
		<category><![CDATA[Convergent Art]]></category>
		<category><![CDATA[Dizzy Banjo]]></category>
		<category><![CDATA[Eshi Otawara]]></category>
		<category><![CDATA[Immersion]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Keystone Bouchard]]></category>
		<category><![CDATA[Linden Scripting Language]]></category>
		<category><![CDATA[Metamusic]]></category>
		<category><![CDATA[Metaverse]]></category>
		<category><![CDATA[Platform Second Life]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[SL Voice]]></category>
		<category><![CDATA[Virtual]]></category>
		<category><![CDATA[Vivox]]></category>

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Concept, Music and Sound by Dizzy Banjo
Virtual Architecture by Eshi Otawara
Scripting by Chase Marellan
PARSEC is a vast immersive environmental &#8220;instrument&#8221;  for 7 avatars that listens to your voice and allows you to control a musical composition together.
It uses the Second Life voice system in a new and unusual way to control both music and [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=parsec.wordpress.com&blog=2529937&post=7&subd=parsec&ref=&feed=1" />]]></description>
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<div align="center"></div>
<div align="center">Concept, Music and Sound by <b>Dizzy Banjo</b><br />
Virtual Architecture by <b>Eshi Otawara</b><br />
Scripting by <b>Chase Marellan</b></div>
<p>PARSEC is a vast immersive environmental &#8220;instrument&#8221;  for 7 avatars that listens to your voice and allows you to control a musical composition together.</p>
<p>It uses the Second Life voice system in a new and unusual way to control both music and movement of objects.</p>
<p>There is also a puzzle locked within the musical composition. Play the piece correctly and the solution will be revealed&#8230; Will you be able to solve it ?</p>
<p><i>&#8220;This is the kind of work that lights the way to the future for post-convergent art and entertainment.&#8221; </i><b>Adam Ramona</b></p>
<p><i>&#8220;I couldn&#8217;t sleep after seeing PARSEC! It is so refreshing to see this level of innovation derived from the native or inherent capacity of the virtual environment. You really have invented an entirely new kind of instrument, I think, planting the seed for a new generation of participatory and collaborative real-time musical composition. I wonder, who will be the Mozart or Beethoven of the Parsec?&#8221;</i> <b>Keystone Bouchard</b></p>
<p><i>&#8220;This is what I imagined the metaverse would be like&#8221;</i> <b>Chance Abattoir</b></p>
<p>ARTIST INFORMATION</p>
<p>The PARSEC concept and interactive score was created by <a href="http://dizzybanjo.wordpress.com/" target="_blank">Dizzy Banjo</a>, a composer increasingly working in the field of non linear soundtracks often in the virtual realm.</p>
<p>The beautiful dreamlike environment of PARSEC was created by <a href="http://eshiotawara.wordpress.com/" target="_blank">Eshi Otawara</a>. Eshi is an artist, painter and experienced Second Life builder.</p>
<p>PARSEC functions via the scripts of <a href="http://www.platformsl.com/" target="_blank">Chase Marellan</a>, a well known programmer and author of many programming books, including the upcoming &#8220;Platform Second Life: Developing Real Life Applications&#8221; for Manning Press. Parsec was the inspiration for more than one chapter of the book.</p>
<p>The artists would like to thank InterSection Unlimited for graciously hosting the exhibit.<br />
You can visit PARSEC here :</p>
<p><a href="http://slurl.com/secondlife/InterSection/200/50/432" target="_blank">http://slurl.com/secondlife/InterSection/200/50/432 </a></p>
<p>However at present PARSEC is limited to arranged guided viewings. Please email dizzy@dizzybanjo.com to arrange a viewing. Please also join the PARSEC group in Second Life for project updates.</p>
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