IGDA NY Virtual Worlds – PARSEC discussion

Posted in Uncategorized on July 2, 2008 by Robert Thomas

Parsec was discussed at the IGDA NY Virtual Worlds discussion on 4/23/08. Unfortunately the video presentation of it didnt work. But the speaker gave an interesting presentation about the potential of virtual worlds for game type applications. He also discusses his colourful orientation experience at the start of this video ! :

University of South California visit PARSEC

Posted in PARSEC with tags , on February 28, 2008 by Robert Thomas

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Holly Willis Phd, a Research Assistant Professor and the Director of Academic Programs, Institute for Multimedia Literacy at the University of California School of Cinematic Arts brought a group of her students to PARSEC today.

It was great session, lasting about 2 hours. We went through the aims of the project, explained the process of its creation and then spent some time in the chamber. Thanks so much for coming Holly and gang !

PARSEC discussed at recent Metaverse U Conference at Stanford University

Posted in PARSEC on February 26, 2008 by Robert Thomas

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We were very happy to hear that PARSEC was discussed by Rebecca Moore, Jeffrey Schnapp and Wagner James Au at the Metaverse U conference in Stanford University recently as a great example of collaborative virtual art.

PARSEC featured on official Linden Lab music blog

Posted in PARSEC with tags , , , on February 3, 2008 by Robert Thomas

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PARSEC has been featured on the official Linden Lab Second Life music blog ! Special thanks to Jesse Linden for kindly featuring the project!

http://secondlife.com/showcase/blog.php?blog_category=5

PARSEC is listening…

Posted in PARSEC with tags , , , , , , on January 21, 2008 by Robert Thomas

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The initial response to PARSEC has been quite overwhelming. A number of blogs and media outlets have already interviewed the team, with many more interviews due to happen soon. Here are some of them :

Hamlet Au’s “New World Notes” broke the story with a superb article that really sums up the PARSEC experience, the process of how we created the project and some of its potential ramifications. Thanks so much to the wonderful Bettina Tizzy of NPIRL for making this interview possible.

http://nwn.blogs.com/nwn/2008/01/speaking-in-lig.html#more

Thanks also to Bettina for her kind help, assistance and encouragement during the testing phases of PARSEC. Many thanks are also due to the members of NPIRL, for helping us through the tougher times of playtesting where things didn’t always go as planned !

NMC Campus observer posted a great article here :

http://sl.nmc.org/2008/01/21/parsec/

Some of the other great posts include :

http://www.calebbooker.com/blog/2008/01/18/parsec/

http://malburns.wordpress.com/2008/01/20/parsec-opens/

http://sintixerr.wordpress.com/2008/01/21/parsec-art-music-voice-combine-in-an-interactive-exhibit/

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PARSEC RELEASED

Posted in PARSEC with tags , , , , , , , , , , , , , , , , , on January 21, 2008 by Robert Thomas
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Concept, Music and Sound by Dizzy Banjo
Virtual Architecture by Eshi Otawara
Scripting by Chase Marellan

PARSEC is a vast immersive environmental “instrument” for 7 avatars that listens to your voice and allows you to control a musical composition together.

It uses the Second Life voice system in a new and unusual way to control both music and movement of objects.

There is also a puzzle locked within the musical composition. Play the piece correctly and the solution will be revealed… Will you be able to solve it ?

“This is the kind of work that lights the way to the future for post-convergent art and entertainment.” Adam Ramona

“I couldn’t sleep after seeing PARSEC! It is so refreshing to see this level of innovation derived from the native or inherent capacity of the virtual environment. You really have invented an entirely new kind of instrument, I think, planting the seed for a new generation of participatory and collaborative real-time musical composition. I wonder, who will be the Mozart or Beethoven of the Parsec?” Keystone Bouchard

“This is what I imagined the metaverse would be like” Chance Abattoir

ARTIST INFORMATION

The PARSEC concept and interactive score was created by Dizzy Banjo, a composer increasingly working in the field of non linear soundtracks often in the virtual realm.

The beautiful dreamlike environment of PARSEC was created by Eshi Otawara. Eshi is an artist, painter and experienced Second Life builder.

PARSEC functions via the scripts of Chase Marellan, a well known programmer and author of many programming books, including the upcoming “Platform Second Life: Developing Real Life Applications” for Manning Press. Parsec was the inspiration for more than one chapter of the book.

The artists would like to thank InterSection Unlimited for graciously hosting the exhibit.
You can visit PARSEC here :

http://slurl.com/secondlife/InterSection/200/50/432

However at present PARSEC is limited to arranged guided viewings. Please email dizzy@dizzybanjo.com to arrange a viewing. Please also join the PARSEC group in Second Life for project updates.

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PARSEC – RELEASE IMMINENT

Posted in Uncategorized with tags , , , , on January 17, 2008 by Robert Thomas

This great teaser video logo was created by www.sugarcubestudios.com. Thanks so much Danny !!!

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